To have a mod specific splash screen show up, for example resize some some nice mod screen background to 510x385, add a title/banner line to it and save it all as BMP file. Then rename that BMP file to SPL_SCR (without BMP suffix !) and copy it to your mod's main folder



that would be drivers.stp and you'd need the mkstp program.

heres something raybee posted a while back about them:
1. Size each headshot 66x94

2. Headshots for lineup are placed in a column, one on top of the next. So, make a new image in your paint program. The size will be determined by how many heads you have. You can add a logo for a headshot if you don't want it blank when you play under your name. If you have 12 heads add the player to make 13. Since it's a column take 13 multiplied by 94
to get 1222. So size your new image 66x1222.

3. Take each headshot and paste into your image as layers. The top spot needs to be the logo image for the player. Place the next shot under the logo and keep going.

4. Once all the heads are there save your image as a .psp or .psd

5. Save it again as a .tga 24 bit uncompressed.

6. Use mkstamp to convert to the .tga to .stp format. The command line is:

mkstamp yourtga.tga drivers.stp 13.

The number 13 comes from the number of heads. So make sure you use the correct number.

7.The drivers.stp goes in the common.res

And remember to edit the drivers.txt so the headshots actually appear in the game. The first actual headshot (after the generic logo headshot) would be race_image 2

Example:
;1
table Driver
number 20
name Diamondbacks
chassis ctruck
rank 1
race_image 2
ui_image dbacks20.img
end





Yes....it would be an uncompressed .tga file.Just about everything,as far as .tga's go in Heat,is uncompressed.It would usually also be what they say as 24 bit uncompressed.

Now...you'll want to put the 66x94 .tga file in the mod folder you are using.If you want it to show up in ALL mods,you'll have to put it in ALL the mod folders. Smile

Also...keep in mind that Heat was made to work with Windows 98....so a long file name may not work...so try and keep it below an 8 digit long name.

And lastly...this is for the little pictures of drivers that show up right as the race is starting...so if you start in the back,your pic may not actually show up in time before the race goes green and before those screens are taken off the screen for racing action to begin.....so try it with a small field of drivers (6 or 8 cars) and see if it shows up then. Wink

And just for kicks....simply add it in with your drivers.txt entry like so:

race_image Raybee.tga 









